1Model 7-579TM
10“WANNA WARP AGAIN”“WANNA WARP AGAIN”As you’ve probably noted, BRAIN WARP likes to talk. When you begin play, he’ll tell you to“GET READY TO BRAIN W
11INSERTING THE BATTERIESTo insert/replace batteries, remove the battery compartment cover on the game as shown,which is located in the # 6 spike. Hav
12DEFECT OR DAMAGEIf a part of your game is damaged or something has been left out,DO NOT RETURN THEGAME TO THE STORE. The store doesn’t have replace
1390 - DAY LIMITED WARRANTYTiger Electronic Toys warrants to the original consumer purchaser of any of its electronicgames that the product will be fr
14Tiger Electronic Toys will not be liable for loss of use of the product or other incidental orconsequential costs, expenses, or damages incurred by
15TIGER ELECTRONIC TOYS,REPAIR CENTER980 Woodlands Parkway,Vernon Hills, Illinois 60061, USA.Also, don’t forget to show your return address.3) Put par
167579IWTIE-1PRINTED IN HONG KONG© 1996 TIGER ELECTRONICS, INC.BRAIN WARP IS A TRADEMARK OF TIGERELECTRONICS, INC.980 WOODLANDS PARKWAY,VERNON HILLS,
2“GET READY TO BRAIN WARP!”“GET READY TO BRAIN WARP!”BRAIN WARP is six different games in one and can be played by 1 to 6 players.QUICK DESCRIPTION OF
3GAME 4 -- MEMORY MATCH (1 - 6 players)In this game, a verbal command consists of a combination of colors and numbers given asa group. The player mus
4DETAILS OF GAME PLAYGames 1-4 consist of 3 rounds of play. BRAIN WARP will tell each player when to takehis turn and will keep track of individual s
5When a VERBAL COMMAND is given, BRAIN WARP recognizes a correct input only fromthe commanded color or number. The player has time between commands t
6FUNCTIONS OF START/SELECT BUTTON1. To turn on the unit.2. To confirm game selection.3. To confirm number of players.4. To begin each player’s turn in
7IMPORTANT: BRAIN WARP MUST BE HELD STRAIGHT UP FOR THE GAME SENSORS TO“READ” YOUR SELECTIONS CORRECTLY! ALSO, YOU MUST ROTATE DIRECTLY FROMSELECTION
8GENERAL COMMENTS ON THE GAMESIn Games 1-4, an incorrect move simply ends a players turn in the round. In game 5, aplayer has 60 seconds to “FIND THE
9DETAILS OF GAMES 5 & 6In GAME 5, the player is trying to break a secret color code in each round. There is only60 seconds to break the code, the
Commentaires sur ces manuels